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<div class="title">irr::scene::ISceneNodeAnimator Class Reference</div>  </div>
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<!-- doxytag: class="irr::scene::ISceneNodeAnimator" --><!-- doxytag: inherits="irr::io::IAttributeExchangingObject,irr::IEventReceiver" -->
<p>Animates a scene node. Can animate position, rotation, material, and so on.  
 <a href="classirr_1_1scene_1_1_i_scene_node_animator.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="_i_scene_node_animator_8h_source.html">ISceneNodeAnimator.h</a>&gt;</code></p>
<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;">
  <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::scene::ISceneNodeAnimator:</div>
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<area href="classirr_1_1io_1_1_i_attribute_exchanging_object.html" title="An object which is able to serialize and deserialize its attributes into an attributes object..." alt="irr::io::IAttributeExchangingObject" shape="rect" coords="151,56,444,80"/>
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<area href="classirr_1_1scene_1_1_i_scene_node_animator_camera_maya.html" title="Special scene node animator for Maya-style cameras." alt="irr::scene::ISceneNodeAnimatorCameraMaya" shape="rect" coords="303,168,596,192"/>
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<p><a href="classirr_1_1scene_1_1_i_scene_node_animator-members.html">List of all members.</a></p>
<h2><a name="pub-methods"></a>
Public Member Functions</h2>
<ul>
<li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html#ab2170d133db16de148d0f6841c06bc84">animateNode</a> (<a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *node, <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> timeMs)=0
<dl class="el"><dd class="mdescRight">Animates a scene node.  <a href="#ab2170d133db16de148d0f6841c06bc84"></a><br/></dl><li>virtual <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html">ISceneNodeAnimator</a> * <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html#a9cc261c12459fc7d3da6c2595d721c0d">createClone</a> (<a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *node, <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> *newManager=0)=0
<dl class="el"><dd class="mdescRight">Creates a clone of this animator.  <a href="#a9cc261c12459fc7d3da6c2595d721c0d"></a><br/></dl><li>virtual <a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19">ESCENE_NODE_ANIMATOR_TYPE</a> <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html#aeed52b1fb289dcf456867b3916076cac">getType</a> () const 
<dl class="el"><dd class="mdescRight">Returns type of the scene node animator.  <a href="#aeed52b1fb289dcf456867b3916076cac"></a><br/></dl><li>virtual bool <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html#a2ea0caa26a5d377fa438dc7c836731fd">hasFinished</a> (void) const 
<dl class="el"><dd class="mdescRight">Returns if the animator has finished.  <a href="#a2ea0caa26a5d377fa438dc7c836731fd"></a><br/></dl><li>virtual bool <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html#a75c9e4eb1fa1af868034678fdcdbe15b">isEventReceiverEnabled</a> () const 
<dl class="el"><dd class="mdescRight">Returns true if this animator receives events.  <a href="#a75c9e4eb1fa1af868034678fdcdbe15b"></a><br/></dl><li>virtual bool <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html#aca20b841bb586cd9654464b001a7b6aa">OnEvent</a> (const <a class="el" href="structirr_1_1_s_event.html">SEvent</a> &amp;event)
<dl class="el"><dd class="mdescRight">Event receiver, override this function for camera controlling animators.  <a href="#aca20b841bb586cd9654464b001a7b6aa"></a><br/></dl></ul>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Animates a scene node. Can animate position, rotation, material, and so on. </p>
<p>A scene node animator is able to animate a scene node in a very simple way. It may change its position, rotation, scale and/or material. There are lots of animators to choose from. You can create scene node animators with the <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a> interface. </p>

<p>Definition at line <a class="el" href="_i_scene_node_animator_8h_source.html#l00030">30</a> of file <a class="el" href="_i_scene_node_animator_8h_source.html">ISceneNodeAnimator.h</a>.</p>
</div><hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="ab2170d133db16de148d0f6841c06bc84"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimator::animateNode" ref="ab2170d133db16de148d0f6841c06bc84" args="(ISceneNode *node, u32 timeMs)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void irr::scene::ISceneNodeAnimator::animateNode </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *&#160;</td>
          <td class="paramname"><em>node</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
          <td class="paramname"><em>timeMs</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Animates a scene node. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">node</td><td>Node to animate. </td></tr>
    <tr><td class="paramname">timeMs</td><td>Current time in milli seconds. </td></tr>
  </table>
  </dd>
</dl>

<p>Referenced by <a class="el" href="_i_scene_node_8h_source.html#l00108">irr::scene::ISceneNode::OnAnimate()</a>.</p>

</div>
</div>
<a class="anchor" id="a9cc261c12459fc7d3da6c2595d721c0d"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimator::createClone" ref="a9cc261c12459fc7d3da6c2595d721c0d" args="(ISceneNode *node, ISceneManager *newManager=0)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html">ISceneNodeAnimator</a>* irr::scene::ISceneNodeAnimator::createClone </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *&#160;</td>
          <td class="paramname"><em>node</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> *&#160;</td>
          <td class="paramname"><em>newManager</em> = <code>0</code>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Creates a clone of this animator. </p>
<p>Please note that you will have to drop (<a class="el" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">IReferenceCounted::drop()</a>) the returned pointer after calling this. </p>

<p>Referenced by <a class="el" href="_i_scene_node_8h_source.html#l00757">irr::scene::ISceneNode::cloneMembers()</a>.</p>

</div>
</div>
<a class="anchor" id="aeed52b1fb289dcf456867b3916076cac"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimator::getType" ref="aeed52b1fb289dcf456867b3916076cac" args="() const " -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19">ESCENE_NODE_ANIMATOR_TYPE</a> irr::scene::ISceneNodeAnimator::getType </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const<code> [inline, virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Returns type of the scene node animator. </p>

<p>Definition at line <a class="el" href="_i_scene_node_animator_8h_source.html#l00059">59</a> of file <a class="el" href="_i_scene_node_animator_8h_source.html">ISceneNodeAnimator.h</a>.</p>

<p>References <a class="el" href="_e_scene_node_animator_types_8h_source.html#l00047">irr::scene::ESNAT_UNKNOWN</a>.</p>

</div>
</div>
<a class="anchor" id="a2ea0caa26a5d377fa438dc7c836731fd"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimator::hasFinished" ref="a2ea0caa26a5d377fa438dc7c836731fd" args="(void) const " -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual bool irr::scene::ISceneNodeAnimator::hasFinished </td>
          <td>(</td>
          <td class="paramtype">void&#160;</td>
          <td class="paramname"></td><td>)</td>
          <td> const<code> [inline, virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Returns if the animator has finished. </p>
<p>This is only valid for non-looping animators with a discrete end state. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>true if the animator has finished, false if it is still running. </dd></dl>

<p>Definition at line <a class="el" href="_i_scene_node_animator_8h_source.html#l00067">67</a> of file <a class="el" href="_i_scene_node_animator_8h_source.html">ISceneNodeAnimator.h</a>.</p>

</div>
</div>
<a class="anchor" id="a75c9e4eb1fa1af868034678fdcdbe15b"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimator::isEventReceiverEnabled" ref="a75c9e4eb1fa1af868034678fdcdbe15b" args="() const " -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual bool irr::scene::ISceneNodeAnimator::isEventReceiverEnabled </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const<code> [inline, virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Returns true if this animator receives events. </p>
<p>When attached to an active camera, this animator will be able to respond to events such as mouse and keyboard events. </p>

<p>Definition at line <a class="el" href="_i_scene_node_animator_8h_source.html#l00047">47</a> of file <a class="el" href="_i_scene_node_animator_8h_source.html">ISceneNodeAnimator.h</a>.</p>

</div>
</div>
<a class="anchor" id="aca20b841bb586cd9654464b001a7b6aa"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimator::OnEvent" ref="aca20b841bb586cd9654464b001a7b6aa" args="(const SEvent &amp;event)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual bool irr::scene::ISceneNodeAnimator::OnEvent </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="structirr_1_1_s_event.html">SEvent</a> &amp;&#160;</td>
          <td class="paramname"><em>event</em></td><td>)</td>
          <td><code> [inline, virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Event receiver, override this function for camera controlling animators. </p>

<p>Implements <a class="el" href="classirr_1_1_i_event_receiver.html#a571f744ceffc3b4fe8a81f529163eb97">irr::IEventReceiver</a>.</p>

<p>Definition at line <a class="el" href="_i_scene_node_animator_8h_source.html#l00053">53</a> of file <a class="el" href="_i_scene_node_animator_8h_source.html">ISceneNodeAnimator.h</a>.</p>

</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_i_scene_node_animator_8h_source.html">ISceneNodeAnimator.h</a></li>
</ul>
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